PING has been developed on the Nokia 6680 cell phone and the Iriver Clix.
Please visit UbiquityGames.com for an updated list of
compatible devices.
FLASH LITE 2
To access persistent information such as saved levels and scores(not included in the Clix version) you must open PING from within the Flash Lite 2 player. PING will
run under other players or in other start modes without the premium features.
When you purchase Ping from the Division Six shopping cart, you will have a link generated under your Account page.
You must use your Member login on the D6 site to access your account.
Click on the link to retrieve your licensed copy of Ping.
Copy PING to "Others" folder on your device memory, or copy PING to a specific folder that you can create from the Flash Lite 2 Player.
To do this, Navigate to then open the Flash Lite 2 Player from your application list. From the options panel in the Flash Lite 2 Player choose the "New Folder" option and enter the folder name.
Iriver Clix
Copy PING to the "Data -> Flash Games" folder on your Iriver Clix device.
Navigate to the Flash Games folder on your Clix. Select and launch PING.
Some of Ping's special features require 'shared objects' to store information on your hand held device. Therefore,
you should only run Ping from within the Flash Lite player on your device.
Open the Flash Lite icon
Launch Ping from the program list
EXIT PING
Data transfer is very slow on some hand held devices. PING saves all level and score data to the device memory upon exit which may take as long as ten seconds.
Allow sufficient time for a complete exit after a gaming session.
The goal is to bounce the red ball against bricks to break them. Eliminate all the Yellow bricks to complete the level.
Move the paddle left and right using the arrow keypad in the center of the phone.
End or Pause the level with either "soft key" button next to the arrow keypad.
Scoring:
PING will only save your high score for a level when played from the "Select Level" option in the main menu.
Each impact with a block = 100 points.
Capture a dropped letter = 1,000 points.
Spell 'BONUS' with dropped letters = 10,000 points.
Be quick because time counts. At the end of the level the raw score is divided by the amount of time it took to beat the level.
Iriver Clix
The goal is to bounce the red ball against bricks to break them. Eliminate all the Yellow bricks to complete the level.
New Game
Play through all the levels
Accumulate a score at the end
Select Level
Play through a single level
See your High Score for that level
Iriver Clix version has 20 additional levels
Controls
To navigate the menus, use the four directional click controls at the edges of the screen. An indicator bar at top will show which click controls are available at any given time.
During game play, move the paddle left and right using the click controls at the edges of the screen.
End or Pause the level with either the plus or minus button.
Scoring:
PING will only show your high score for a particular level when played from the "Select Level" option in the main menu.
Each impact with a block = 100 points.
Capture a dropped letter = 1,000 points.
Spell 'BONUS' with dropped letters = 10,000 points.
Time counts so be quick. At the end of the level the raw score is divided by the amount of time it took to beat the level.